Hi there,
if you use TPoint3DSeries or TBubble3DSeries in OpenGL mode some
Display pointers are wrongly dsiplayed they appear all in the front
Z=0. For example: psDiamond, psLeftTriangle,psRightTriangle. If you switch off OpenGL they are painted at the right Z position.
Is there any workaround for that problem?
Thanks in advance,
Thomas
Some point styles are wrongly displayed in Open GL mode
-
- Site Admin
- Posts: 14730
- Joined: Mon Jun 09, 2003 4:00 am
- Location: Banyoles, Catalonia
- Contact:
Hi Thomas,
Thanks for the report, I've been able to reproduce the problem here and added this to our bug list (TV52011078) to be fixed for future releases. There's no workaround I can come around right now. I'll let you know if I have some idea.
Thanks for the report, I've been able to reproduce the problem here and added this to our bug list (TV52011078) to be fixed for future releases. There's no workaround I can come around right now. I'll let you know if I have some idea.
Best Regards,
Narcís Calvet / Development & Support Steema Software Avinguda Montilivi 33, 17003 Girona, Catalonia Tel: 34 972 218 797 http://www.steema.com |
Instructions - How to post in this forum |