TeeChart VCL for Borland/CodeGear/Embarcadero RAD Studio, Delphi and C++ Builder.
-
jpm
- Newbie
- Posts: 8
- Joined: Tue Oct 06, 2015 12:00 am
Post
by jpm » Tue Oct 13, 2015 12:52 pm
Do you have a built-in (or examples) way to map an animated texture ( such as avi or array of images) onto a 3D surface (such as a sphere) instead of a static one obtained by a code like:
Code: Select all
if TeeOpenGL_02.Active then With Chart_Sphere.Canvas do
begin
Brush.Style := bsSolid;
Brush.Color := RGB(40, 250, 120);
if CheckBox4.Checked then
Pen.Style := psSolid
else
Pen.Style := psClear;
Pen.Color := clBlack;
if CheckBox3.Checked then
Brush.Bitmap := MyBitmap_Terre1;
Sphere(Chart_Sphere.ChartXCenter ,Chart_Sphere.ChartYCenter, 0 , 50);
Brush.Bitmap := nil;
end;
An application could be the evolution of clouds over the word with synchonized audio comments.
This avi would have to evoluate with time (of course!) but also to be complient with the rotation of the shere in order to be able to see all the directions.
-
Narcís
- Site Admin
- Posts: 14730
- Joined: Mon Jun 09, 2003 4:00 am
- Location: Banyoles, Catalonia
-
Contact:
Post
by Narcís » Wed Oct 14, 2015 10:20 am
Hi jpm,
I'm afraid this is not possible for now. I have added your request to the wish-list (
bug #1341) to be considered for inclusion in future releases.