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Some point styles are wrongly displayed in Open GL mode

Posted: Mon Nov 07, 2005 8:37 am
by 5890704
Hi there,

if you use TPoint3DSeries or TBubble3DSeries in OpenGL mode some
Display pointers are wrongly dsiplayed they appear all in the front
Z=0. For example: psDiamond, psLeftTriangle,psRightTriangle. If you switch off OpenGL they are painted at the right Z position.
Is there any workaround for that problem?

Thanks in advance,

Thomas

Posted: Tue Nov 08, 2005 11:47 am
by narcis
Hi Thomas,

Thanks for the report, I've been able to reproduce the problem here and added this to our bug list (TV52011078) to be fixed for future releases. There's no workaround I can come around right now. I'll let you know if I have some idea.