Some point styles are wrongly displayed in Open GL mode
Posted: Mon Nov 07, 2005 8:37 am
Hi there,
if you use TPoint3DSeries or TBubble3DSeries in OpenGL mode some
Display pointers are wrongly dsiplayed they appear all in the front
Z=0. For example: psDiamond, psLeftTriangle,psRightTriangle. If you switch off OpenGL they are painted at the right Z position.
Is there any workaround for that problem?
Thanks in advance,
Thomas
if you use TPoint3DSeries or TBubble3DSeries in OpenGL mode some
Display pointers are wrongly dsiplayed they appear all in the front
Z=0. For example: psDiamond, psLeftTriangle,psRightTriangle. If you switch off OpenGL they are painted at the right Z position.
Is there any workaround for that problem?
Thanks in advance,
Thomas