TeeChart V8 OpenGL vs. DirectX
Posted: Fri Apr 04, 2008 3:38 pm
I have developed an application with TChart VCL V8 with TSurfaceSeries with
about 1 million datapoints. So the rotate function with vcl version is very slow.
I have added the teeopengl. The speed is good , but there was some bugs in teeopengl (missing clipping, zooming problems)
So my question:
Is directx supported ? And if, DirectX9 or DirectX10 ?
I have seen that TChart AX supports directx, is this available for delphi ?
How is the speed of TChart AX compare to VCL+OpenGL ?
Has TChart AX the same funtionality as TChart VCL ?
with best regards
Werner
about 1 million datapoints. So the rotate function with vcl version is very slow.
I have added the teeopengl. The speed is good , but there was some bugs in teeopengl (missing clipping, zooming problems)
So my question:
Is directx supported ? And if, DirectX9 or DirectX10 ?
I have seen that TChart AX supports directx, is this available for delphi ?
How is the speed of TChart AX compare to VCL+OpenGL ?
Has TChart AX the same funtionality as TChart VCL ?
with best regards
Werner