TeeOpenGL problem with TPoint3DSeries.OnClickPointer()
Posted: Mon Aug 11, 2008 10:03 am
Hi everyone out there,
I have a problem using the OpenGL Component together with an TPoint3D Series.
I'd like to know when one clicks on a pointer and use the event, but the event is never fired with an active "rotate" Tool and only gives nonsense Values when the tool is deactivated.
Does anyone know how to solve that issue ?
I have a problem using the OpenGL Component together with an TPoint3D Series.
I'd like to know when one clicks on a pointer and use the event, but the event is never fired with an active "rotate" Tool and only gives nonsense Values when the tool is deactivated.
Does anyone know how to solve that issue ?