While using teeOpenGL in my 3D chart I've discovered some problems:
1) Chart title that was correctly drawn without openGL (this title is in Russian language) is replaced by some trash symbols after using openGL.
Should I use a special font (I used Microsoft Sans Serif, 22pt, bold) or openGL supports only English?
2)I've made bottom wall visible and transparent, but as you can see it is drawn non-transparent(this only happens if I use openGL and size3D property is set to 0).
3)I've discovered that openGL and surfaceNearestTool don't work together(surfaceNearestTool.selectedIndex is always -1). Is there any way to make them work?
Thank you.[/img]
Some problems with openGL
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- Site Admin
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Hi bairog,
Thanks for reporting. Please find below the answers to your questions:
Thanks for reporting. Please find below the answers to your questions:
- 1. This is because OpenGL doesn't support double-byte charactersets, it is not Unicode compliant.
2. I could reproduce the issue here and added it (TF02011592) to our defect list to be fixed for future releases.
3. I could also reproduce this and added the issue (TF02011596) to the bug list.
Best Regards,
Narcís Calvet / Development & Support Steema Software Avinguda Montilivi 33, 17003 Girona, Catalonia Tel: 34 972 218 797 http://www.steema.com |
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- Site Admin
- Posts: 14730
- Joined: Mon Jun 09, 2003 4:00 am
- Location: Banyoles, Catalonia
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Hi bairog,
No, writting Russian text (or any other double-byte characterset language) is not possible with OpenGL as it doesn't support double-byte characters.
No, writting Russian text (or any other double-byte characterset language) is not possible with OpenGL as it doesn't support double-byte characters.
Best Regards,
Narcís Calvet / Development & Support Steema Software Avinguda Montilivi 33, 17003 Girona, Catalonia Tel: 34 972 218 797 http://www.steema.com |
Instructions - How to post in this forum |