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Some problems with openGL

Posted: Mon Jul 17, 2006 11:57 am
by 9641771
While using teeOpenGL in my 3D chart I've discovered some problems:
1) Chart title that was correctly drawn without openGL (this title is in Russian language) is replaced by some trash symbols after using openGL.

Image

Should I use a special font (I used Microsoft Sans Serif, 22pt, bold) or openGL supports only English?

2)I've made bottom wall visible and transparent, but as you can see it is drawn non-transparent(this only happens if I use openGL and size3D property is set to 0).

3)I've discovered that openGL and surfaceNearestTool don't work together(surfaceNearestTool.selectedIndex is always -1). Is there any way to make them work?

Thank you.[/img]

Posted: Tue Jul 18, 2006 1:10 pm
by narcis
Hi bairog,

Thanks for reporting. Please find below the answers to your questions:
  • 1. This is because OpenGL doesn't support double-byte charactersets, it is not Unicode compliant.
    2. I could reproduce the issue here and added it (TF02011592) to our defect list to be fixed for future releases.
    3. I could also reproduce this and added the issue (TF02011596) to the bug list.

Posted: Thu Jul 20, 2006 6:32 am
by 9641771
narcis wrote:1. This is because OpenGL doesn't support double-byte charactersets, it is not Unicode compliant.
I can't understand exactly what do you mean. Is there any way to write Russian text (title, annotation or label) in openGL 3D chart or this is impossible?

Thank you.

Posted: Thu Jul 20, 2006 7:47 am
by narcis
Hi bairog,

No, writting Russian text (or any other double-byte characterset language) is not possible with OpenGL as it doesn't support double-byte characters.