Some problems with openGL
Posted: Mon Jul 17, 2006 11:57 am
While using teeOpenGL in my 3D chart I've discovered some problems:
1) Chart title that was correctly drawn without openGL (this title is in Russian language) is replaced by some trash symbols after using openGL.
Should I use a special font (I used Microsoft Sans Serif, 22pt, bold) or openGL supports only English?
2)I've made bottom wall visible and transparent, but as you can see it is drawn non-transparent(this only happens if I use openGL and size3D property is set to 0).
3)I've discovered that openGL and surfaceNearestTool don't work together(surfaceNearestTool.selectedIndex is always -1). Is there any way to make them work?
Thank you.[/img]
1) Chart title that was correctly drawn without openGL (this title is in Russian language) is replaced by some trash symbols after using openGL.
Should I use a special font (I used Microsoft Sans Serif, 22pt, bold) or openGL supports only English?
2)I've made bottom wall visible and transparent, but as you can see it is drawn non-transparent(this only happens if I use openGL and size3D property is set to 0).
3)I've discovered that openGL and surfaceNearestTool don't work together(surfaceNearestTool.selectedIndex is always -1). Is there any way to make them work?
Thank you.[/img]