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Problem With SurfaceNearest + OpenGL

Posted: Mon Sep 25, 2006 10:55 pm
by 8443014
Hi,
I´m trying to create a surface with a surfaceNearest tool.
The problem is that I need my chart to use OpenGL, since there are
3d Bubbles on it.

But it seems that the tool stops working when I turn my chart into OpenGL

Is there a way to avoid this ?

Thanks

Posted: Tue Sep 26, 2006 9:10 am
by narcis
Hi Thomas,

This is a known issue already listed on our defect list (TF02011596) to be fixed for future releases.