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Problems with intersecting 3D openGL planes.
Posted: Tue Dec 05, 2006 1:30 pm
by 9641771
I have two 3D openGL planes, which are intersecting. From one positions they are painted correctly:
But when I rotate my chart line by which theese planes intersect becomes ugly painted:
Is it disadvantage of your software of maybe I can improve this situation?
If first, when are you going to fix this problem?
Here my chart and openGL settings:
Thank you.
Posted: Tue Dec 05, 2006 2:17 pm
by narcis
Hi bairog,
I could reproduce the issue here and I'd say it is a TeeChart bug. I've added it (TF02011957) to our defect list to be reviewed for future releases.
Posted: Thu Dec 07, 2006 9:42 am
by 9641771
I've discovered some other troubles with my chart described above:
1)I have a checkbox to determine is it necessary to draw one of those planes. The following code doesn't work (plane is always painted):
Code: Select all
surface1.Brush.Visible = checkbox1.Checked;
In orthogonal non-openGLchart it works correctly.
2)After several manipulations with my chart (switching between orthogonal non-openGL and openGL modes, making it invisible and visible again) I've got bottom wall ugly painted though it's Tansparent property is set to true:
Posted: Mon Dec 11, 2006 11:39 am
by narcis
Hi bairog,
1. I could reproduce the issue here and added it (TF02011966) to our defect list to be fixed for future releases.
2. I couldn't reproduce the problem here. Could you please send us a simple example project we can run "as-is" to reproduce the problem here?
You can post your files at news://
www.steema.net/steema.public.attachments newsgroup.
Thanks in advance.