Axes and ordering
Posted: Fri Apr 20, 2007 4:31 pm
We have a complex application that generates arrays of points. We are working on optimizing the generation algorithms, thus is it important for us to understand the best ways to populate arrays of doubles to be consumed by various Series Styles.
Can someone explain HOW the following scenarios will work for 3 dimensional charts such as Surface, Vector3D , & Points3D
(1) If your X and Z form a regular grid, do they also need to be sorted? If so, does it have to be a particular sort?
(2) If your X and Z form a regular grid, except that there are some missing points in that grid, will that cause problems?
(3) If your X and Z form a regular grid, except that there are some duplicate points (same X,Y,Z), will that cause problems?
(4) If your X and Z form a regular grid, except that there are some duplicate X-Z pairs, with slightly different Y's, will that cause problems?
Can someone explain HOW the following scenarios will work for 3 dimensional charts such as Surface, Vector3D , & Points3D
(1) If your X and Z form a regular grid, do they also need to be sorted? If so, does it have to be a particular sort?
(2) If your X and Z form a regular grid, except that there are some missing points in that grid, will that cause problems?
(3) If your X and Z form a regular grid, except that there are some duplicate points (same X,Y,Z), will that cause problems?
(4) If your X and Z form a regular grid, except that there are some duplicate X-Z pairs, with slightly different Y's, will that cause problems?