Hi,
I´m trying to create a surface with a surfaceNearest tool.
The problem is that I need my chart to use OpenGL, since there are
3d Bubbles on it.
But it seems that the tool stops working when I turn my chart into OpenGL
Is there a way to avoid this ?
Thanks
Problem With SurfaceNearest + OpenGL
-
- Advanced
- Posts: 103
- Joined: Tue Mar 02, 2004 5:00 am
- Location: Bad Wurzach
- Contact:
-
- Site Admin
- Posts: 14730
- Joined: Mon Jun 09, 2003 4:00 am
- Location: Banyoles, Catalonia
- Contact:
Hi Thomas,
This is a known issue already listed on our defect list (TF02011596) to be fixed for future releases.
This is a known issue already listed on our defect list (TF02011596) to be fixed for future releases.
Best Regards,
Narcís Calvet / Development & Support Steema Software Avinguda Montilivi 33, 17003 Girona, Catalonia Tel: 34 972 218 797 http://www.steema.com |
Instructions - How to post in this forum |