Hi there,
I was wondering if there is a way to parse OpenGL commands (as source) at runtime?
Theo
OpenGL parse
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Hi Theo,
We don't know where exactly would you like to do this parsing. However, if you are source code customer you can always access OpenGLCanvas methods and modify them (at some level).
We don't know where exactly would you like to do this parsing. However, if you are source code customer you can always access OpenGLCanvas methods and modify them (at some level).
Best Regards,
Narcís Calvet / Development & Support Steema Software Avinguda Montilivi 33, 17003 Girona, Catalonia Tel: 34 972 218 797 http://www.steema.com |
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parsing OpenGL
Hi Narcís,
I meant interpreting in the same way as Web-browser interprets HTML code.
So if there is a way to feed some method with OpenGL commands and have them executed?
thanks'
Theo
I meant interpreting in the same way as Web-browser interprets HTML code.
So if there is a way to feed some method with OpenGL commands and have them executed?
thanks'
Theo
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- Site Admin
- Posts: 14730
- Joined: Mon Jun 09, 2003 4:00 am
- Location: Banyoles, Catalonia
- Contact:
Hi Theo,
Thanks for the information. This is not possible with TeeChart.
Anyway, if you are a TeeChart source code customer, OpeGLCanvas is a good starting point as it will show you how to setup and execute graphic commands.
Thanks for the information. This is not possible with TeeChart.
Anyway, if you are a TeeChart source code customer, OpeGLCanvas is a good starting point as it will show you how to setup and execute graphic commands.
Best Regards,
Narcís Calvet / Development & Support Steema Software Avinguda Montilivi 33, 17003 Girona, Catalonia Tel: 34 972 218 797 http://www.steema.com |
Instructions - How to post in this forum |