Hello,
I just noticed that when we use Unicode text (Japanese, Chinese for example) for TChart in OpenGL mode that
the Axis labels are wrongly painted:
We are using Delphi Seattle Update 1 and TeeChart Pro v2016.19.161025 32bit VCL
Is that Unicode problem "by design" or can/will it be solved ?
best regards,
X-ray
Unicode problem with TChart OpenGL
Re: Unicode problem with TChart OpenGL
Hello,
I'm afraid OpenGL doesn't support double-byte charactersets, it is not Unicode compliant.
I'm afraid OpenGL doesn't support double-byte charactersets, it is not Unicode compliant.
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |
Re: Unicode problem with TChart OpenGL
Hello Yeray,
I think a possible solution for this is to draw the (Unicode) text to an image and use that image as a texture.
In that way it's possible to paint any Unicode character.
best regards,
X-ray
I think a possible solution for this is to draw the (Unicode) text to an image and use that image as a texture.
In that way it's possible to paint any Unicode character.
best regards,
X-ray
Re: Unicode problem with TChart OpenGL
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |