Problem With SurfaceNearest + OpenGL

TeeChart for Microsoft Visual Studio .NET, Xamarin Studio (Android, iOS & Forms) & Monodevelop.
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Thomas Klingler
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Problem With SurfaceNearest + OpenGL

Post by Thomas Klingler » Mon Sep 25, 2006 10:55 pm

Hi,
I´m trying to create a surface with a surfaceNearest tool.
The problem is that I need my chart to use OpenGL, since there are
3d Bubbles on it.

But it seems that the tool stops working when I turn my chart into OpenGL

Is there a way to avoid this ?

Thanks

Narcís
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Location: Banyoles, Catalonia
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Post by Narcís » Tue Sep 26, 2006 9:10 am

Hi Thomas,

This is a known issue already listed on our defect list (TF02011596) to be fixed for future releases.
Best Regards,
Narcís Calvet / Development & Support
Steema Software
Avinguda Montilivi 33, 17003 Girona, Catalonia
Tel: 34 972 218 797
http://www.steema.com
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